﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameLogic.Objects
{
    class EmptyCell : GameObject
    {
        public EmptyCell()
        {
            Position = new Rectangle(-100, -100, 0, 0);
        }

        public override void Draw(Graphics graphics)
        {
            
        }

        public override Image GetCurrentImage()
        {
            throw new Exception("EmptyCell.GetCurrentImage: вызов не предполагался");
        }
    }
}
